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It’s a mobile app, but don’t knock it simply yet. Walking War Robots is developed by Pixonic, and was released back 2014. I’m writing this review though because in relation to mobile titles it is rare to find a game that isn’t a turn based strategy game or even a card battle game. Walking War Robots actually lets you play your giant robot practical, just like an arcade version of the MechWarrior games.

Before we have into combat, let’s first focus on all the options within the main menu. Players can upgrade and get approximately 16 different robots, each because of their own unique stats and look. As you progress from the game you will be able to unlock more high level robots to get from your shop. From here, you are able to equip your robots with a variety of different weapons to combine equipment in your liking.

Winning battles gains you experience and credits (called AG silver), and you can use those credits which you earn from combat to upgrade and level increase your robots and weapons to make them more robust to deal more damage or get more armor to outlive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level up to unlock the better powerful content.

This now brings us to the cash shop. Every time you need to buy another robot slot you will need to use AU points to do this, which is the cash shop currency. You can generate these from completing achievements and goals, or buying them using real life money. You use AG silver to acquire and upgrade equipment normally without having to pay out any actual life money.

As soon as you upgrade though you will need to wait for upgrade counter to complete before it completes, this is usually a bit annoying because it takes up to three hours or even more with certain upgrades to complete, and you can only do one upgrade at one time. Imagine a Mech with four weapons, that quite a bit of waiting if you wish to upgrade everything. In order to rush it and quicken the process you will have to shell out money (AU) to perform the upgrade sooner.

However, Walking War Robots starts you off with about 100 AU or more, then you could earn about 200 more by completing several of the beginner tasks, therefore i earned about 300 AU as a whole to invest on equipment and upgrades. This provided three Mechs to perform around with in battle, with just a few AU remaining to spare.

Now for combat! This is where really shines. Battles take place as 6 vs 6 PVP arena style battles, normally with a timer for around five minutes or so so that you can complete the round. Matchmaking is extremely fast and you may normally start up a battle inside a couple of seconds. I’m still unclear generally if i was playing with bots or humans, because both play very similar (and the default names are almost just alike when the players don’t change them).

There are two groups of robots, allies appear as blue names while enemies turn up as red. You move around utilizing the left side of the screen’s digital pad as well as the right side is to shoot. you can even press the average person guns to use a specific weapon, or perhaps the big button to simply fire everything at the same time. It is possible to rotate and move the digital camera by touching a empty space in the screen and rotating it around, but if you are shooting you can easily contain the button down and appear around while shooting to adjust your aim. There is also an auto targeting feature that will help you lock on and follow your targets (much more on that soon).

In Walking War Robots you can win in both two ways. One, you kill all enemy robots. Two, you capture each of the bases. There are normally about six roughly beacons scattered over the map, players start out with nothing. There exists a small loading period where you may check around the map to discover the beacons and get an understanding for the map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons turn up as red.

If you capture a beacon it is going to change from red, to white, then to blue when you can hold it long enough. The maps are big enough to advance around, but sufficiently small so that you can quickly find and engage enemies. Oddly enough, the overall game is additionally quite strategic, as the bots and players normally try not to rush in to get killed. If you open fire, most can take cover behind a building or will await allies to help assist them. As a result the video game quite fun as you work with your team to flank and corner the enemy to help you place their beacon to achieve more points.

Certain weapons have cool down times in addition to reloading, so just holding the gun to shoot endlessly could easily get you in danger when your guns run out and you have to wait so they can recharge. And also this can work in your favor in the event you hide and wait around for your enemy to exhaust your ammo to be able to unload to them to chip away at their life.

A very important factor I discovered really interesting is the fact that players and bots will lie down suppressing fire to pin you down. This really works too, since if a large number of enemies shoot to you and also you get hit, damages actually can be seen and affects your robots performance. As an example, guns could get shot off your Mech so you can’t use it anymore, or even your legs can get damage which means you move slower and can’t run around the map as quickly. For that reason, suppressing fire is dangerous when you get warrb0ts in it and can’t allow it to be behind cover soon enough.

Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is set up. The UI even offers problems and on smaller devices the screen is cluttered and certain menus can’t be easily accessed, like reaching their grocer to get new weapons (it was blocked behind the “Battle” button). The car targeting feature can be a mess and constantly snaps the screen around in weird ways, really messing you up as it targets an enemy midway over the screen rather than the one right in front of you. Because of this I recently turned auto targeting off completely and used manual targeting, but randomly I would personally still lock on to the wrong enemy.

Despite these flaws, Walking War Robots remains quite fun. It had a good large update when first starting the overall game and in addition it crashed mainly because it attempted to access Google Play in order to save my progress with the cloud, so you may have got a few problems the first time you play. Just permit it to update, then relaunch the game again if it gets stuck loading.

Overall, I really love playing this video game. Provided you can tolerate the long upgrade times I do believe you may really enjoy playing Walking War Robots as well. It has very nice graphics, it really is well optimized and it has smooth framerate (at the very least for my device), and i enjoy the 1980s style action music soundtrack it has taking place. In case you are a fan of Mech combat games, you must really check this one out.

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